Tips for completing Mage Knight Apocalypse - Main Missions # 091
Sarus
The Black Magician
Sarus hatched in the dark part of the moon. Tradition has it that the survival of one of the six from the same party means the arrival of an observer, a person who can change the fate of history, but has too little power to do so.
Sarus was born with flightless wings. He spent a lot of time in the archives, alone, without friends. Eventually, he succumbed to magic and began teaching basic spells that are easy for Dragon people. Now he is both an Observer and a Magician. He travels the world in search of the events that are destined for him, trying to prevent evil.
Windwing Tal
The Elven Ranger
Tal is the youngest lord of the great family ruling the Relishan Council and the head of the High Elf government. He was trained as a paladin, so he could perform important tasks for the consul.
Now he is the consul's intermediary, collects rumors and information, and then returns with them to the consul, advising him on what to do to make his plans come true.
He joined Solonavi as a live guard (part of a serious political game), and is tasked with gaining as much knowledge as possible using the skills he has acquired.
To unlock additional classes, you just need to play and collect resources.
Skills:
Melee Combat - In addition to physical skills, he also uses magic in combat with spells such as Hammer of the Gods and Sacred Shockwave.
Protection - Magic in this category focuses on healing oneself and allies (from healing to resurrection). These skills will make the whole group stronger.
Be sure to build up the nearest fields near the camp! This will limit the space where the boss can place his auxiliary buildings. The game doesn't pay any attention to it at all, and you have to keep that in mind.
Finally, it is also worth mentioning that if you have acquired a valuable resource during the expedition, which you have been waiting for for so long, it is better to return to the camp immediately (after you pass it on the map, of course) than to risk losing it.
Unlocking the necromancer is a bit more difficult because you need to build a gymnasium in the camp, then a cemetery, and then a crypt.
Naturally, we use more resources. For the Vault itself, you will need:
Stable wood x4
Stone of Preservation x16
Stable metal x9
Scope of extension x1
We wrote about how to get resources on a separate page. In short: Just play Basic Class, unlock Rogue, and keep playing until you collect all the resources. Some promotions reward volume rather than accuracy, encouraging players to maintain activity even during losing streaks. A persistent bettor receives the "100 Bets Bonus" which calculates the average stake of one hundred qualifying bets placed within thirty consecutive days. The melbet free spin promo code volume-based rewards count both singles and accumulators, provided each bet has minimum odds of 1.30. After reaching one hundred bets, the system automatically credits the arithmetic mean of all stakes as a bonus to your account.